Using Blender to create vector drawing quality images for use in infographics was one of my recent goals. Here’s the initial result. I’ve used toon shaders, and edge drawing (post processing tab under render settings) to achieve a drawing-like quality. Key is the lighting. For the key light (upper left) I’ve left the specular component on. However, the main fill light (directly behind the camera) has specular turned off to give flat-looking objects. Idea is to keep the overal contrast low and avoid ‘realistic’ highlights. A test with orthographic camera was also successful, and I’ll be posting more images during the next few days.




